Digital Portfolio Daniel Oke
This Blog is a digital portfolio of different media tasks I've completed
Monday, 26 June 2017
Saturday, 11 March 2017
Friday, 10 March 2017
Unit 24 report #1
Reasons for digital
audio editing task 1
To achieve the highest quality digital audio has to offer,
it must be edited from large chucks of raw audio to smaller and heavily edited
pieces before distribution to the general public. In this report I shall be
covering the reasons why digital audio is edited and the numerous benefits
these edits have. While also going over
the importance of schedules in most media artefacts.
Firstly the
reason why digital sound files are edited
to keep the original understanding of the product there without it getting
lost. If the original meaning is lost the product would become confused and
look far less professional. Also By losing the original meaning the product
would stand out far less and be lost to a sea of boring and repetitive media artefacts that are distributed
daily across the world. Having meaning makes the product more appealing,
because it’s unique.
The second
reason why digital sound files are
edited is to remove any foul language or offensive that might have been said
during the original recording. This type of editing is referred to as ethical editing, to fully understand this editing was have to cover what
being ethical means and why it’s so
important. Being ethical means;
dealing with morals or principles. For audio editing this means making sure
content produced is appropriate to be aired to the public.
Audio must
be edited before it’s distributed to the public is to keep it ethical. Because it’s important that the
product that is being edited isn’t misleading the public. This could lead to a
downfall for the distributing company or airing station because consumers
wouldn’t want to listen to the station because they aired this offensive
material.
Another
reason ethical editing is so
important is because the station would want to keep their family friendly
image. If they were to lose this less people would tune in and the station
would lose listeners and various companies wouldn’t pay for their adverts to be
aired on that station.
Ethical editing is also important in the prevention of
offending any social groups. Because if a product did offend, the distributor
would suffer from large backlash from the public and gain a bad reputation.
There are a number of ways an advert could be considered offensive for example;
if the product used shock humour in bad taste or said something considered
racist it would be labelled offensive and pulled of the air.
My third
reason why digital audio editing is required is, to create an impact with music or any extra SFX (sound effects).
Scenes can simply just have the audio of actors talking but that would leave a
weaker impact of the viewer. By adding music
that fits the overall tone of the scene and perhaps sound SFX’s the scene would become more realistic in tone and it
would be easier for the consumer to discern what kind of emotional response
they are going for. Adding foley is also important in getting a reaction from
the audience.
My final reason
is to remove any unwanted foley or repetitive material from the original audio.
By keeping repetitive material the audio becomes less desirable and sounds
unprofessional and boring. Plus having any unwanted foley (for example cars,
harsh wind or people talking) could severally damage the original meaning or
purpose behind the audio. This is why most foley sounds heard in various media artefacts are created in a studio
by a foley artist. In order to create the
sound the artist first finds the objects that will create that certain sound, then approach the microphone
(most likely a). After preparations are complete they must turn towards a
screen and replicate once an orange bar hits a blue bar. The blue bar is called
a streamer.
To fully
understand the importance of editing and how it can change a product, I’ve
chosen two examples to demonstrate audio editing after distribution.
My
first example focuses on how diegetic
and non-diegetic sound have been
edited to create meaning and cause a stronger impact on the consumer. This
example is the season 3 ending of the Netflix original animated show Bojack
Horseman. The scene starts of with dialogue between the title character and a
young girl, naturally dialogue is a key piece of audio that needs to be heard
otherwise the consumer would become confused and wouldn’t understand what the
characters are saying. After the title character runs out of the studio
a melancholic song called ‘’Stars’’ begins to play and continues throughout the
duration of the clip. The scene than transitions and we hear wind blow as a
trap blows away, then the scene cuts to two different characters talking about
how to spend money. During this scene we hear cutlery and dishes in the
background, fitting giving the location of the scene. We then hear two glasses
clack together before we hear even more dialogue, but than the consumer hear
some non-diegetic sound from one of
the characters of screen. The narrative then changes back towards the title
character, we some diegetic sound of
the car engine then a small click as he puts his foot on the gas break, then
the sound of the engine becomes more
present in order to show the car is getting faster and faster. Until it
screeches to a stop. A lot of the diegetic
and non-diegetic sounds have been
edited together in order for the audience to understand how the characters feel
and to relate to them more. For example when BoJack (the title character) is on
screen we hear the wind blowing in one scene and the car engine in another.
These foley sounds combined with the
ambient music in the background help
the audience understand how alone and depressed he feels. The audio is helping
connote how depressed how feels, without it the scene lacks that strong
impact.
For my second example to display where audio
sound has been edited I chose an interview With Orion Acaba who voices the
video game character Apollo Justice from the Phoenix Wright series. The editor
must have been given the entire interview raw and told to select, and then edit
together all the soundbites from the
interview. Soundbites are the more
exciting and informative parts of the interview that get edited together in
order to appeal to the target audience while still giving them information
about the product. Another piece of sound
that has been edited in this interview is that ambient music that plays throughout; all three tracks come from the
game this voice actor is in. They were edited in because so the interview would
be more exciting and it would get fans hyped for the game’s distribution. This
product was compressed to a shorter run
time. Because if the voice actor kept talking or got of subject the
consumer would become less engaged and lose interest. This product is factual because its goal is to educate the audience about the
character and game over simply entertaining them.
However not
all digital audio falls into the same category. Two of these categories are; fictional and factual, both have their own different goals but they both require
heavy amounts of editing. I shall start with the reasons why fictional audio needs editing and what
purpose fictional entertainment has.
Fictional editing
Fictional
content needs to be edited for a number of reasons. The first reason why it has
to be edited to ensure the scene leaves a strong emotional impact on the
consumer. If the scene lacked any sort of emotional response, the consumer
would become far less engaged in the product and forget about it quickly.
Thankfully creating a response can be done with any of the following
techniques; adding fitting music
that captures the emotions of the characters on screen, having SFX’s that keep
the continuity flowing throughout the scene and finally having the audio in the
background and foreground at an even balance so neither overtake the other.
Another
reason why fictional content needs editing is to help the narrative of the
product. Because if there wasn’t any editing or cut audio the product would look disastrous. Cut audio means having the audio of the product cut to better fit
the narrative and helps compress the
running time of the audio.
Examples of fictional products
Fictional content focuses on surreal content that can’t
happen in real life, or takes place in real life but is exaggerated to an
extreme.
My first
example of fictional content is the
popular children’s cartoon Gravity Falls, which aired on Disney XD. We know
this content is fictional because
it’s an animated cartoon that doesn’t tackle any real life issues and instead
focuses on two twins saving the world from a one eyed demon with a top hat.
Despite this product being fictional
it’s clear it has been edited in a professional manner. For example this is a
scene that belongs to the show (video link https://youtu.be/p3eKbKHcP1U). In the first few seconds while one of the
characters is talking we hear non-diegetic
sound of the switch’s countdown, this helps the consumer understand that
the threat is still there and keeps the suspense building. The background music is also tense and continues and
gets louder until it suddenly stops after the portal is shut down. This was
also to build tension because it would engage the consumer more than it just
being random pieces of SFX’s and foley.
My second
example is a radio show aired on BBC Radio 4 called afternoon reading. This
radio show has presenters talk about fictional books and then give an abridged
review of sorts afterwards. This type of content of fictional because it also
focuses much more on entertainment and engaging the audience with light hearted
jokes and humour rather than educating. If it was meant to be educational the
presenter would read the storey word for word than give an honest, well thought
out review, but this show has the presenter make jokes about some of the
dialogue in said stories and aims to give the consumer a laugh with their
humour. This radio show is also something called a media artefact.
My third
and final example is the superhero film Captain America Civil War. We can tell
this content is fictional because it
has superheros and that its goal is to entertain rather than educate. Like the
Gravity Falls example I shall being giving a brief analysis of some of the
audio editing techniques used in a short clip from the product. (Video link; https://youtu.be/LMdfj62iC_g), we hear the music
first that steps up the scene and tells the audience that a fight is about
to start. Then we hear the diegetic
sound of the three men fighting; they’re grunting and being hit by a baton.
These bits of foley choreograph the action more because the audience can’t see
the fighting clearly. The sounds are help the audience understand who’s getting
hit and by what.
How to tell the content is fictional
Fictional content was created as an escape from reality for
the general public. Having show’s ranging from the famous British
science-fiction show Doctor Who to the slightly less well known Steven
Universe, these shows have all the typical conventions of fiction; having
realistic characters and immersive worlds for the audience to get lost into so
they could forget the problems they face in real life. So unlike factual content (which is more to
inform and educate the audience about the world around us) fictional content is
solely for entertainment purposes. Because as mentioned above most people need
some sort of escape for the challenges they have to face in their real
lives.
Factual editing
Factual audio is edited because it needs to remain
interesting and engage the consumer while also educating the consumer about the
topic of discussion. For example if a star form an upcoming move was to be
interviewed on a radio station, it can’t go on forever talking about every
single detail otherwise the interview would be dragged on and get far less
engaging causing the listener to switch channel. However the interview must
still contain some basic facts about the movie like when it comes out and how
the star felt about shooting the film. These are called sound bites; these are the interesting parts of the interview that
have all the details the consumer wants to hear. Most interviews would last for
much longer if they had not been compressed
to a shorter running time.
Similarly
factual audio content requires editing to ensure presenter dialogue and the
news stories of the day have been edited correctly. The presenter’s dialogue
would be subject to editing to keep things legal
and ethical. They might end up
saying something unintentionally offensive or might get to opinionated on a
subject, getting the distributing station into trouble, or their dialogue might
need to be compressed to fit the run
time of the show.
In particular the biggest problem with factual editing is that most factual products are aired live and
have no proper time for audio editing. For example this interview (video link https://youtu.be/WRyZhZkaDks
), in the first few seconds we hear background foley of a truck. This becomes a
problem because it’s louder than the man speaking; it also distracts the
consumer from what he is talking about. It also hasn’t been edited to only
include soundbites, toward the end
of the interview there are pauses and the interviewer asks question to the
people behind him rather than the person he is interviewing. Factual products have to be edited to
only include soundbites in order to
make the product engaging and to keep the consumer interest.
The importance of time tables/schedules in audio
media products
The main purpose of a broadcasting
schedule is to organize programs for a certain channel in an easy to read
format. For example the BBC Radio Live schedule for Kent is sorted by; days,
time that the program will be aired and date. It’s laid out in this format
because it’s far easier for the consumer to find the program they are after. So
if the consumer wanted to listen to a radio program like BBC Radio Kent
Breakfast they would search for the program on the airings list, they would get
information like what time it’s being aired and who is hosting it. Then all the
consumer has to do is tune in at that time.
In addition the relationship between these schedules and audio editing is the
audio has to transition the shows or music.
The audio has to be seamless in its editing because if it wasn’t people would
get distracted by the transitions and the station would look unprofessional. To
counter this some stations might have a jingle that plays before a song gets
played or when there is a news update during airtime. Content aired also has to
be compressed to fit the run time of
most programs. Otherwise the schedule
will become unbalanced and look unprofessional.
However there is a problem with having an airing schedule. It isn’t very flexible at
all. Because the distributor has set a time and date for the program to be
aired, if it wasn’t that could be seen as false advertising, unless the station
gives a solid reason why to program isn’t being aired or is being delayed. For
example breaking news, this audio always has top priority because the
information is usually very important and could affect loads of people. However
an organized schedule has to be in
place, not only for the convenience of the consumer but to also protect the
younger audiences from more adult content. If there wasn’t any time table for
content being aired, the station could get into major legal difficulty because minors would be exposed to more mature
content. Hence something called the watershed, once its past 9p.m more adult
content will be put onto the schedule.
Having a schedule
also gives the creators of the content being aired a deadline for completion. One
important thing during production is to use ADR (automated dialogue replacement) before distribution. Using ADR allows for the quality of the audio
to be improved by removing any unwanted foley in the background. Because having
the wrong foley in a scene would remove the realism of the product. Losing
realism makes the consumer less engaged in the product, even fictional content
needs some sort of realism to leave an impact to the consumer.
ADR is also used
to add effects and mix different pieces of foley to create a more fitting sound
design. For most fictional products cartoon sound effects are edited in and
mixed together to over exaggerate and to humour the consumer. The best example I found was in a
home made movie that had two men fighting in a cartoonish way. One of these men
punch’s the other and sends him flying, it was called a jet punch and was mixed
with the other sounds to connote how
fast the punch was and how strong it was. The same sound effect could have been easily found online, but with ADR two sounds were mixed to achieve the effect the creator wanted.
Overall audio editing plays a key factor in; creating the right
atmosphere, engaging the consumer with the product with inventive and creative sounds and finally improving the
overall quality of the product. The different ways of editing audio have both
pros and cons, for example having the right foley establishes mood and allows
the consumer to fully engage with the product, but having the wrong foley
destroys the mood and lowers the quality of the product.
Photo Edits
The above photo's are digitally edited photographs I took for coursework. They were first edited in Adobe Lightroom before being edited in Adobe PhotoShop. Photo #1 is a fine example of light photography which involves turning a camera's shutter speed down, then using lights to draw objects before the photo is taken.
Subscribe to:
Posts (Atom)



